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patchSecurity fix · Unratedoss-security

Godot 4.x: heap out-of-bounds write in Radiance HDR image loader

A fix for an out-of-bounds write when loading corrupt HDR images was merged upstream. The patch validates image dimensions and bounds RLE runs and dumps against the remaining scanline width.

Announced

Machine-extracted · Revision 1Original source
Evidence and details

These are machine-extracted claims. Quotations show the recorded source text; verify the original announcement before acting.

Security context

the fix for this issue has been merged upstream. PR #124697, "Fix out-of-bounds write when loading corrupt HDR images", merged to master on 2026-10-20

Godot

Godot 4.x: heap out-of-bounds write in Radiance HDR image loader
Affected versions
Not stated in this extraction
Fixed versions
master
merged to master on 2026-10-20
Prerequisites
Not stated in this extraction
Related CVEs
CVE-2026-110734
The PR body cites CVE-2026-110734

Publisher severity

No explicit severity was extracted.

Event
#19311 · Revision 1
Added to Heist Feed
Publisher date
Read the original announcement