Security advisory
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Products
- Not specified
- Affected versions
- Not specified
- Fixed versions
- Not specified
- CVEs
- CVE-2026-110734
- Confirmed fixed CVEs
- Not specified
- Updated in this feed
- 4 Nov 2026, 18:51 UTC · Revision 1
Source evidence
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
osv:CVE-2026-110734
Complete source record
{
"id": "8dc546fd160ad7a9ff00cd16a0c5610ad367eb813f46eb29a2aec6051d023f53",
"url": "https://osv.dev/vulnerability/CVE-2026-110734",
"method": "structured",
"payload": {
"kind": "advisory",
"title": "CVE-2026-110734",
"summary": "Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified \"no security issues\" because the required attacker access is outside of the current Godot Engine threat model.",
"evidence": "osv:CVE-2026-110734",
"products": [],
"severity": "low",
"structured": {
"id": "CVE-2026-110734",
"aliases": [
"CVE-2026-110734"
],
"metrics": [
{
"type": "CVSS_V3",
"score": "CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N"
}
],
"affected": [
{
"ranges": [
{
"repo": "https://github.com/godotengine/godot",
"type": "GIT",
"events": [
{
"introduced": "0"
},
{
"last_affected": "ed1daf0bf001b61586d9930840f2f1394092c079"
}
],
"database_specific": {
"extracted_events": [
{
"range": [
{
"introduced": "3.0.0"
},
{
"last_affected": "4.7.2"
}
],
"source": "AFFECTED_FIELD",
"strategy": "StandardRange"
},
{
"range": [
{
"introduced": "0"
},
{
"last_affected": "4.7.2"
}
],
"source": "DESCRIPTION"
}
]
}
}
],
"versions": [
"4.7.2-stable",
"4.7.1-stable",
"4.7-stable",
"4.6-stable",
"4.5-stable",
"4.3-stable",
"4.4-stable",
"4.2-stable",
"4.1-stable",
"4.0-stable",
"3.2-stable",
"3.1-stable",
"3.0-stable",
"2.0-stable",
"2.0-rc1",
"2.0-beta",
"1.1-rc3",
"1.1-rc2",
"1.1-rc1",
"1.0-rc2"
],
"database_specific": {
"source": "https://storage.googleapis.com/cve-osv-conversion/osv-output/CVE-2026-110734.json"
}
}
],
"modified": "2026-10-28T02:30:38.433498783Z",
"provider": "osv",
"references": [
"https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers",
"https://github.com/CVEProject/cvelistV5/tree/main/cves/2026/110xxx/CVE-2026-110734.json",
"https://nvd.nist.gov/vuln/detail/CVE-2026-110734",
"https://github.com/godotengine/godot/issues/123608",
"https://github.com/godotengine/godot"
],
"provider_metadata": {
"cwe_ids": [
"CWE-787"
],
"isDisputed": true,
"cna_assigner": "mitre",
"osv_generated_from": "https://github.com/CVEProject/cvelistV5/tree/main/cves/2026/110xxx/CVE-2026-110734.json"
}
},
"related_cves": [
{
"value": "CVE-2026-110734",
"evidence": "/id"
}
],
"security_relevant": true,
"severity_evidence": "/severity/0/score"
},
"source_id": "core-osv",
"document_id": 505880,
"published_at": "2026-10-14T15:36:08.839+00:00"
}