Critical
Security advisory
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
- Products
- Not specified
- Affected versions
- Not specified
- Fixed versions
- Not specified
- CVEs
- CVE-2020-6017
- Confirmed fixed CVEs
- Not specified
- Updated in this feed
- 31 Oct 2026, 12:42 UTC · Revision 1
Source evidence
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
osv:CVE-2020-6017
Complete source record
{
"id": "51f63fd685ce45f56d6fdc53a2eeaec04bb3032596eb3bb28be15a38b89cac5f",
"url": "https://osv.dev/vulnerability/CVE-2020-6017",
"method": "structured",
"payload": {
"kind": "advisory",
"title": "CVE-2020-6017",
"summary": "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.",
"evidence": "osv:CVE-2020-6017",
"products": [],
"severity": "critical",
"structured": {
"id": "CVE-2020-6017",
"aliases": [
"CVE-2020-6017"
],
"metrics": [
{
"type": "CVSS_V3",
"score": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H"
}
],
"affected": [
{
"ranges": [
{
"repo": "https://github.com/valvesoftware/gamenetworkingsockets",
"type": "GIT",
"events": [
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},
{
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},
{
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}
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"database_specific": {
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"range": [
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{
"fixed": "1.2.0"
}
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"source": "CPE_RANGE"
},
{
"range": [
{
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}
],
"source": "REFERENCES_COMMIT"
}
]
}
}
],
"versions": [
"v1.1.0",
"1.0.0"
],
"database_specific": {
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"vanir_signatures": [
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"id": "CVE-2020-6017-52d0820b",
"digest": {
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"source": "https://github.com/valvesoftware/gamenetworkingsockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"target": {
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"function": "CSteamNetworkConnectionBase::SNP_SendMessage"
},
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"signature_type": "Function",
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"source": "https://github.com/valvesoftware/gamenetworkingsockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"target": {
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"source": "https://github.com/valvesoftware/gamenetworkingsockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"target": {
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"vanir_signatures_modified": "2026-10-20T14:14:34Z"
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],
"modified": "2026-10-20T14:14:34.447914353Z",
"provider": "osv",
"references": [
"https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
"https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
],
"provider_metadata": {}
},
"related_cves": [
{
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"evidence": "/id"
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"security_relevant": true,
"severity_evidence": "/severity/0/score"
},
"source_id": "core-osv",
"document_id": 388758,
"published_at": "2020-12-03T14:15:11.02+00:00"
}